![]() ![]() The mobile game art style isn’t stressing my video card, so I was surprised to see just how frequently I encountered framerate problems. Animations can feel “floaty” and some of the effects and environments can be downright plain. The mobile platform focus also results in the PC version being downright ugly in places. Some of the connections in the story arcs could use a bit of refinement - it’s almost like the developers weren’t entirely sure what story they wanted to tell. She starts dancing to the tunes coming from her radio once you’ve fixed it, despite the roof collapsing not five feet from where she’s now cutting a rug. Another student thinks that it would be a great time to fix her radio while chunks of ceiling debris is literally falling from the roof. One kid doesn’t want to “die of boredom” sending you off on a fetch quest to get him a comic to read while one of the main characters is literally trapped behind an avalanche (the game assures you she’s unhurt, but is that really the point?). At one point there is a massive earthquake, trapping some students. There are moments when you feel like you are playing a mixture of a Professor Layton game set in a Harry Potter universe, and then you’ll run smack into moments where the gameplay loop turns into “Sam is a professional delivery person, sent to do all the work for every student in this school” territory. But you won’t struggle to find any of the quests in this world.ĭespite a strong suggestion at points in the storyline that you might be attending a Brakebills-knockoff magic school, you won’t be attending a potions or Defense Against the Dark Arts-type class or anything of the sort - just classes and puzzles here. There are a lot of little side worldbuilding objects to discover that can result in badges for your scrapbook. Follow the gray ones for side quests (the objects you’ll be fetching are similarly marked), follow the yellow ones for classes, and follow the blue diamond to move the story along. You won’t be wandering into open classrooms to discover new quests - it’s all spelled out with icons. ![]() That said, it’s a bit of window dressing as the game is ultimately linear. The Academy is a large and spacious three-wing University with a large atrium and halls full of classrooms. Some areas look great, like the inside of classrooms. The colors are bright and vibrant, with a visual approach that resembles The Sims. The Academy: The First Riddle is out for PC, Android, and iOS devices, and you see that reflected in the signature art style. The occasional typos in the dialogue only serve to make it more funny. I highly encourage this as it has led to some laugh-until-tears-come-out moments. ![]() Naturally Sam gets saddled with the dorky kid as his roommate, so we threw him a Mike Tyson-level squeaky voice to fill out his character persona. The Ron Weasley analog sounds like Morty, Maya sounds like a chain-smoking New Yorker, and Sam…well, he has no lines, so he’s a mime. Since the game features no voice work, my wife and I have taken it upon ourselves to provide incredibly overacted and disjointed voiceovers for the main characters. Taking place across three chapters of roughly 3 hours each, it’s a fairly by-the-numbers storyline with characters falling into their trope positions of smart sidekick, cowardly sidekick, and fumbling sidekick. If you’ve read a fantasy themed young adult novel about a kid attending a magician’s school, you’ll have a pretty good idea of what’s ahead. ![]() As you progress through the game, you’ll begin to uncover a deeper mystery that will lead to a secret society and, you guessed it, more puzzles. You’ll read a chapter for each subject (yes, really - they are only two short pages each), attend classes, solve a puzzle or two based on the reading, meet up with your friends, and do it all over again. The storyline for The Academy: The First Riddle starts straightforward enough. Welcome to The Academy: The First Riddle. As Sam gets settled into this sprawling boarding school he becomes fast friends with a handful of characters, but quickly finds himself with a fresh nemesis, mysterious robed figures, and even a little magic. Croatia-based Pine Studios (of SEUM: Speedrunners from Hell fame) are back with a fresh adventure, this time putting you in the shoes of Sam - a kid invited to a school focused on science, math, history, mechanics, and even symbology thrown in for a dash of flavor. Congratulations, you’ve been accepted to the prestigious Arbor Academy! That is, if you can pass the entrance exam. ![]()
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